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MiSTer FPGA Updates – Adaptive Scanlines, PSX Bug Squashing and More

Playstation Debug Session Robert Peip, the developer of the MiSTer PlayStation core, has posted a video where he demonstrates his debugging process and goes about fixing a bug. It’s some really good insight in the development process of a MiSTer core. Twitter Post: https://twitter.com/AzumFpg/status/1491352188186394624 Youtube video: https://www.youtube.com/watch?v=oLqLg6DbLBc Adaptive Scanlines The MiSTer framework has added support […]

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MiSTer FPGA Updates – GunCon 2, MT32 Pi Lite, Filter Presets and More

Hello everyone, below are this week’s MiSTer FPGA news. GunCon 2 Support for Multiple Cores GunCon 2 support is being worked on thanks to Nolbin on Discord. This support is going to support multiple cores and will reduce the amount of lightguns you’ll need for lightgun gaming. https://www.reddit.com/r/fpgagaming/comments/sgsny7/guncon_2_on_snes_via_mister_usb_not_snac_look_for/ MiSTer FPGA Discord: https://discord.com/invite/misterfpga MiSTer FPGA Update: […]

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MiSTer Updates – PC8801 Core, PSX RAM requirements and more

PC8801 Computer Core A computer core for the Japanese PC8801 computer by NEC has recently been released. This was one of Japan’s most popular computers that had a lot of game developer support from companies such as Sega, Enix, Square, Konami and many more. MiSTerFPGA update: https://misterfpga.org/viewtopic.php?p=41052#p41052 Github: https://github.com/MiSTer-devel/PC88_MiSTer Using Original Game Boxes to Load […]